othello is cookin
Sep 10, 2009 - 08 p.m.
I've been taking a bit of a break from working on this site because I've been working on a basic python version of
Othello/Reversi. I think I've been doing well, and sharpening up my skills to boot. I plan on making it open source/available pretty soon through svn even though it's a ways from being full featured. I would really like to find a way to get a bunch of people to look at it and give me some feedback. I can read all day long about the right things to do with code, but it's harder to pick out the things that I'm doing wrong - especially with something like games programming. However, figuring out the svn settings to make only what I want public is not the sort of thing I'm interested in doing right this moment, but soon!
It has been quite a while since I worked on some code that was not somehow website related - and it's nice. A lot less time is spent tweaking random little things and much more is spent plugging away at logic. Granted, I haven't gotten very far into the graphics part, but so far, mostly logic. Aside from some ASCII representations of the board, I plan on doing something with curses, and eventually if I feel ambitious, maybe pygame. Othello is appealing because I've always liked the game, and have tried to implement it before in python, and c++ or java - I forget which. I guess it really depends on whether I tried in highschool or college. Either way, the fact that I've never finished the project makes it that much more appealing to me, and I think the possibility of developing different grahical frontends and possibly game playing AI offers good opportunity to work on my chops.
So anyway - Hopefully svn access soon so I can get some feedback.